= While his primary focus is his devices, he can hold lanes. Enables weaker allies with fast attacking to deal good damage through his devices. + S3: Great when paired up with allies with on-hit SP recovery as they can charge up their skills while activating the devices. + S2: Boosts SP recovery of allies affected by his device. + S1: Provides a passive ATK boost along with a big ATK boost when the skills are active. + His buffs are quite flexible as he can safely spread them out or focus them on one ally. + High chance to recycle support devices when they are destroyed, making it easy to let the devices be destroyed and redeployed. + Uses deployable support devices to provide buffs to allies all across the map. S3: Getting to 5 uses can be a huge pain on many maps as he often needs to be placed early in the map to reach 5 skill activates. S2: The secondary effect that levitates enemies and deals most of the the skills’ damage only triggers on enemies affected by his talent, which will only be activate on the enemy that he is currently hitting. The increased range is very useful to cover multiple lanes and allows you to protect Chongyue by placing units in front of him after his attack range expands. + S3: Great choice for a consistent single target damage and the default skill choice in most situations. + S2: A unique AOE burst that does two shockwaves that can temporarily levitate enemies and deal huge burst damage. + Skills have big damage multipliers which work well with ATK buffing units. + Talent: Attacks have a chance to apply a special debuff to enemies that boosts the damage of his attacks. + Talent: gain 3 SP when you deal the killing blow, allowing you to charge skills quickly in large waves. Steal, Invisible, Bind, Physical Attacker With Arts Ability, Slow, Slow - Move Speed, Remove Stealth Needs an enemy to attack to generate DP so can be inconsistent on some stages + Talent 2: Shadow Sentinal cannot be disrupted by enemies, making it very effective for both snare and invisability reveal. + S2: Has true Invisibility, which protects her from splash and environmental damage, instead of the more common Camoflauge which does not. + S2: Presuming a target to attack, DP generation is competitive with Flagbearers. + S2: Incredibly fast cycle means she doesn't even need to be redeployed. + Talent 1 and S2: Steal aspects are twice as strong as the numbers appear since they both buff Ines and debuff the enemy. + Talent 1: The Bind from her Talent is incredibly powerful, facilitating both early map and late map holds. + Tons of utility, much of it extremely strong and unique. + Strong damage, competitive among the best Vanguard skills. ATK Interval - Sorts by the Operator Attack Intervalįor a list of Release Dates and how to obtain each Operator and more, check out the links below!.DP Cost - Sorts by the Operator Deployment Cost.Operator - Sorts alphabetically by Operator Name.Maximum Trust and Potential stats can be add/removed with their respective check-boxes. Stats shown are at highest promotion and level possible. Ability Tags - the list of special abilities of that Operator (that can be filtered on in the Advanced Filter section). Evaluation - A summary of pros and cons of the Operator from Botzu.Skills - Shows Operator Skill details (highest level of each skill is shown).
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